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 Al Azif
 
			The Cipher Manuscript known as "Necronomicon" 
			Ye Book of Ye Arab, Abdul Alhazred, 730 at Damascus 
			  
			from
			
			DarkPages Website 
			  
				
					
						| 
			
			Notes regarding this 
			Etext edition   
			This E-text version of the book, Al Azif has been entered into 
			Hypertext by Ken Ottinger over the course of some few months. This 
			project was completely funded by the Universal Life Trust.
 
 The reason for the project was the realization that so many people 
			were fascinated by H.P. Lovecraft and the Cthulhu Mythos. Reading 
			the newsgroups alt.necronomicon and alt.necromicon and seeing so 
			many requests for an online copy of the Necronomicon, and then 
			seeing the arguments and debates as to whether the text actually 
			existed or not prompted me to search out the research work of Colin 
			Wilson, George Hay, Robert Turner and David Langford.
 
 These men, publishing through CORGI Books of Chaucer Press, Ltd., 
			Great Britain, provided a translation of a cipher manuscript of Dr. 
			John Dee's called Liber Logaeth, a portion of a larger manuscript, 
			the origin and nature of which is not known. Due to its history and 
			the similarity in content to the Cthulhu Mythos, this document has 
			been presented by these men as being, at least a portion of, the 
			document which was the inspiration for HPL's Necronomicon.
 
 Because of copyright restrictions, I have included only quotes from 
			the original manuscript used in the CORGI edition. The bulk of this 
			E-text edition is the text of the manuscript Liber Logaeth which has 
			been translated to date. This is presented as a Tool or Guide 
			leading toward additional research.
 |  
				
					
					Zi Dingir Ana Kanpa, Zi Dingir Kia Kanpa
					 
					Spirits of the earth 
			remember, spirits of the sky remember... Al Azif - Necronomicon
 Ye Book of Ye Arab, Abdul Alhazred
 
 
			NECRONOMICON'S CONTENT:  
				
				1. Ye Testimony of Abl-Al 
			Hazred 
				This is the testimony of all that I have seen, and all that I have 
			learned, in those years that I have possessed the Three Seals of MASSHU. I have seen One Thousand and-One moons, and surely this is 
			enough for the span of a mans life, though it is said the Prophets 
			lived much longer. I am weak, and ill, and bear great tired- ness 
			and exhaustion, and a sigh hangs in my breast like a dark lantern, I 
			am old.
 
 The wolves carry their name in their midnight speeches, and that 
			quiet, subtle Voice is summoning me from afar. And a voice much 
			closer will shout into my ear with unholy impatience. The weight of 
			my soul will decide its final resting place. Before the time, I must 
			put down here all that I can concerning the horrors that stalk 
			Without, and which lie in wait at the door of every man, for this is 
			the ancient arcana that has been handed down of old, but which has 
			been forgotten by all but a few men, the worshippers of the Ancient 
			Ones (may their names be blotted out!)
 
 And if I do not finish this task, take what is here and discover the 
			rest, for time is short and mankind does not know or understand the 
			evil that awaits it, from every side, from every open Gate, from 
			every broken barrier, from every mindless acolyte at the alters of 
			madness.
 
 For this is the 
				
				Book of the Dead, the Book of the Black Earth, that 
			I have writ down at the peril of my life, exactly as I received it, 
			on the planes of IGIGI, the cruel celestial spirits from beyond the 
			Wanderers of the Wastes.
 
 Let all who read this book be warned thereby that the habitation of 
			men are seen and surveyed by that Ancient Race of gods and demons 
			from a time before time, and that they seek revenge for that 
			forgotten battle that took place somewhere in the Cosmos and rent 
			the Worlds in the days before the creation of Man, when 
				
				the Elder 
			Gods walked the Spaces, the race of MARDUK, as he is known to the 
			Chaldeans, and of ENKI our master, the Lord of Magicians.
 
 Know, then, that I have trod all the 
				Zones of the Gods, and also the 
			places of Azonei, and have descended into the foul places of Death 
			and Eternal Thirst, which may be reached through the Gate of GANZIR, 
			which was built in UR in the days before Babylonian was.
 
 Know, too, that I have spoken with all manner of spirit and daemon, 
			whose names are no longer known in the societies of Man, or were 
			never known. And the seals of these are writ herein ; yet others I 
			must take with me when I leave you. ANU have mercy on my soul!
 
 I have seen the Unknown Lands, that no map has ever charted. I have 
			lived in the deserts and the wastelands, and spoken with demons and 
			the souls of slaughtered men, and of women who have died in 
			childbirth, victims of the she-fiend LAMMASHTA.
 
 I have traveled beneath the Seas, in search of the Palace of Our 
			Master, and found the stone monuments of vanquished civilizations, 
			and de-ciphered the writings of some of these; while still others 
			remain mysteries to any man who lives. And these civilizations were 
			destroyed because of the knowledge contained in this book.
 
 I have traveled among the stars, and trembled before the gods. I 
			have at last found the formula by which I passed the gate of ARZIR, 
			and passed into the forbidden realms of the foul IGIGI.
 
 I have raised demons, and the dead.
 
 I have summoned the ghosts of my ancestors to real and visible 
				appearance on the tops of temples built to reach the stars, and 
			built to touch the nethermost cavities of HADES. I have wrestled 
			with the Black Magician, AZAG-THOTH, in vain, and fled to the Earth 
			by calling upon INANNA and her brother MARDUK, Lord of the 
			double-headed AXE.
 
 I have raised armies against the Lands of the East, by summoning the 
			hordes of fiends I have made subject unto me, and so doing found 
			NGAA, the god of the heathens, who breathes flame and roars like a 
			thousand thunders.
 
 I have found fear.
 
 I have found 
				the Gate that leads to the Outside, by which the 
			Ancient Ones, who ever seek the entrance to our world, keep eternal 
			watch. I have smelled the vapors of that Ancient One, Queen of the 
			Outside, whose name is writ in 
				
				the MAGAN text, the testament of some 
			dead civilization whose priests, seeking power, swing open the 
			dread, evil Gate for an hour past the time and were consumed.
 
 I came to possess this knowledge through circumstances quite 
			peculiar, while still the unlettered son of a shepherd in what is 
			called Mesopotamia by the Greeks.
 
 When I was only a youth, traveling alone in the mountains to the 
			East, called MASSHU by the people who live there, I came upon a grey 
			rock carved with three strange symbols. It stood as high as a man, 
			and as wide around as a bull. It was firmly in the ground, and I 
			could not move it. Thinking no more of the carvings, save that they 
			might be the work of a king to mark some Ancient victory over an 
			enemy, I built a fire at its foot to protect me from the from the 
			wolves that wander in that regions and went to sleep, for it was 
			night and I was far from my village, being Bet Durrabia.
 
				  
				Being about 
			three hours from dawn, in the nineteenth of Shabatu, I was awakened 
			by the howl of a dog, or perhaps a wolf, uncommonly loud and close 
			at hand. The fire had died to its embers, and these red, glowing 
			coals cast a faint, dancing shadow across the stone monument with 
			the three carvings. I began to make haste to build another fire 
			when, at once, the grey rock began to rise slowly into the air, as 
			if it were a dove. I could not move or speak for the fear that 
				seized upon my spine and wrapped cold fingers around my skull. The 
				Dik of Azug-bel-ya was no stranger seemed to melt into my hands! 
 Presently, I heard a voice, softly, some distance away and a more 
			practical fear, that the possibility of robbers, took hold of me and 
			I rolled behind weeds, trembling. Another voice joined the first, 
			and soon several men in black robes of thieves came together over 
			the place where I was, surrounding the floating rock, of which they 
			did not exhibit in the least fright.
 
 I could see clearly now that the three carvings on the stone 
			monument were glowing, a flame red color, as through the rock were 
			on fire. The figures were murmuring together in prayer or 
			invocation, of which only a few words could be heard, and these in 
			some unknown tongue; though, ANU have mercy on my soul!, these 
			rituals are not unknown to me any longer.
 
 The figures, whose faces I could not see or recognize, began to make 
			wild passes in the air with knives that glinted cold and sharp in 
			the mountain night.
 
 From beneath the floating rock, out of the very ground where it had 
			sat, came rising the tail of a serpent. This serpent was surely 
			larger than any I had ever seen. The thinnest section thereof was 
			fully that of the arms of two men, and as it rose from the earth it 
			was followed by another, although the end of the first was not seen 
			as it seemed to reach down into the very Pit itself. These were 
			followed by still more, and the ground began to tremble under the 
			pressure of so many of these enormous arms. The chanting of the 
			priests, for I knew them now to be some the servants of some hidden 
			Power, became much louder and nearly hysterical.
 
					
						
							
							IA! IA! ZI AZAG!IA!IA! ZI AZKAK!
 IA! IA! KUTULU ZI KUR!
 IA!
 
				The ground where I was hiding became wet with some substance, being 
			slightly downhill from the scene I was witnessing. I touched the 
			wetness and found it to be blood. In horror I screamed and gave my 
			presence away to the priests. They turned toward me, and I saw with 
			loathing that they had cut their chests with the daggers they had 
			used to raise the stone, for some mystical purpose I could not then 
			divine; although I now know that blood is the very food of these 
			spirits, which is why that field after the battles of war glows with 
			an unnatural light, the manifestation of the spirits feeding 
			thereon. 
 May ANU protect us all!
 
 My scream had the effect of casting their ritual into chaos and 
			disorder. I raced through the mountain path by which I had come, and 
			the priests came running after me, although some seemed to stay 
			behind, perhaps to finish the Rites. However, as I ran wildly down 
			the slopes in the cold night, my heart gave rise in my chest and my 
			head growing hot, the sound of splitting rocks and thunder came from 
			behind me and shook the very ground I ran on. In fright and haste I 
			fell to the earth.
 
 Rising, I turned to face whatever attacker had come nearest me, 
			though I was unarmed. To my surprise, what I saw was no priest of 
			ancient horror, no necromancer of that forbidden Art, but black 
			robes fallen upon the grass and weeds, with no seeming presence of 
			life or bodies beneath them.
 
 I walked cautiously to the first and, picking up a long twig, lifted 
			the robe from the tangle of weeds and thorns. All that remained of 
			the priest was a pool of slime, like green oil, and the smell of a 
			body lain long in the sun to rot. Such a stench nearly overpowered 
			me, but I was resolute to find the others, to see if the same 
			fortune had also befallen them.
 
 Walking back up the slope that I had so fearfully run down only 
			moments ago, I came across yet another of the black priests, in 
			identical condition to the first. I kept walking, passing more of 
			the robes as I went, not venturing to overturn them any longer. 
			Then, I finally came upon the grey stone monument that had risen 
			unnaturally into the air at the command of the priests. It was now 
			upon the ground once more, but the carvings still glowed with 
			supernatural light. The serpents, or what I had then thought of as 
			serpents, had disappeared. But in the dead embers of the fire, now 
			cold and black, was a shining metal plate.
 
				  
				I picked it up and saw 
			that it was also carved, as the stone, but very intricately, after a 
				fashion I could not understand. It did not bear the same markings as 
			the stone, but I had the feeling I could almost read the characters, 
			but could not, as though I once knew the tongue but had since long 
			forgotten. Mt head began to ache as though a devil was pounding my 
			skull, when a shaft of moonlight hit the metal amulet, for I know 
			now what it was, and a voice entered my head and told me the secrets 
			of the scene I had witnessed in one word: 
				KUTULU. 
							 
				  
				In that moment, as though whispered 
				fiercely into my ear, I 
			understood. 
 These were the signs carved upon the grey stone, that was 
				the gate 
			to the Outside:
 (I wish to apologize for the primitive descriptions of the symbols 
			but its about the best that can be done with this file writer)
 
					
					The amulet that I held in my hand, and hold to this very day, around 
			my neck as I write these words, is this: (after seeing the so-called 
			picture of the symbols you can probably understand why I did not 
			attempt to show you the amulet) 
 Of the three symbols carved, the first is 
					the Sign of our Race from 
			beyond the Stars, and is called ARRA in the tongue of the Scribe who 
			taught it to me, an emissary of the Elder Ones. In the tongue of the 
			eldest city of Babylon, it was UR. It is the Sigil of the Covenant 
			of the Elder Gods, and when they see it, they who gave it to us, 
			they will not forget us. They have sworn!
 
 Spirit of the Skies, Remember!
 
 The second sign is the Elder Sign, and is the Key whereby the Powers 
			of the Elder Gods may be summoned, when used with the proper words 
			and shapes. It has a Name, and is called AGGA.
 
 The third sign is the 
					Sigil of the Watcher. It is called BANDAR. 
					
					The 
			Watcher is a Race sent by the Elder Ones. It keeps vigil while one 
			sleeps provided the appropriate rituals and sacrifice has been 
			preformed; else, if called, it will turn upon you.
 
 These seals, to be effective, must be graven on stone and set in the 
			ground. Or, set upon the alter of offerings. Or, carried to the Rock 
			of Invocations. Or, engraved upon the metal of ones God or Goddes 
			and hung about the neck, but hidden from the view of the profane. Of 
			these three, the ARRA and the AGGA may be used 
					separately, that is to 
			say singly, and alone. The BANDAR however, must never be used alone, 
			but with one or both of the others, for the Watcher must needs to be 
			reminded of the Covenant he has sworn with the Elder Gods and our 
			Race, else it will turn upon thee and slay thee and ravage thy town 
				until succor is to be had from the Elder Gods by the tears of thy 
			people and the wailing of thy women.
 
 KAKAMMU!
   
					The fire amulet that I retrieved from the ashes of the fire, and 
			which caught the light of the moon, is a potent seal against 
			whatever may come in the Gate from the Outside for, seeing it, they 
			will retreat from thee SAVE ONLY IF IT CATCH THE LIGHT OF THE MOON 
			UPON ITS SURFACE for, in the dark days of the moon, or in clouds, 
			there can be little protection against the fiends from the Ancient 
			Land should they break the barrier, or be let in by their servants 
			upon the face of the Earth. In such a case, no recourse is to be had 
					until the light of the moon shines upon the Earth, for the moon is 
					the Eldest among the Zonei, and is the starry symbol of our pact. 
					NANNA, Father of the Gods, Remember! 
 Wherefore, the amulet must be engraved upon pure silver in the full 
			light of the moon, that the moon shine upon it at its working, and 
			the essence of the moon be drawn down and captured therein. And the 
			proper incantations must be performed, and the prescribed rituals as 
			given forth in this Book. And the amulet must NEVER be exposed to 
			the light of the Sun, for SHAMMASH called UDU, in his jealousy, will 
			rob the seal of its power. In such case, it must be bathed in waters 
			of camphor, and the incantations and ritual performed once again. 
			But verily, it were better to engrave another.
 
 These secrets I give to thee at the pain of my life, never to be 
			revealed to the profane, or the banished, or the Worshippers of the 
			Ancient Serpent, but to keep within their own heart, always silent 
			upon these things.
 
 Peace be to thee!
 
				Henceforth, from that fateful night in the mountains of 
				MASSHU, I 
			wandered about the countryside in search of the key to the secret 
			knowledge that had been given me. And it was a painful and lonely 
			journey, during which time I took no wife, called no house or 
			village my home, and dwelt in various countries, often in caves or 
			in the deserts, learning several tongues as a traveler, to bargain 
			with the trades people and learn of the news and customs. But my 
				bargaining was with the Powers that reside in each of these 
			countries. And soon, I came to understand many things of which 
			before I had no knowledge, except perhaps in dreams. The friends of 
			my youth deserted me, and I them. When I was seven years gone from 
			my family, I learned that they had all died of their own hand, for 
			reasons no one was able to tell me; their flocks had later been 
			slain as the victims of some strange epidemic. 
 I wandered as a 
				beggar, being fed from town to town as the local 
			people saw fit, often being stoned instead of threatened with 
			imprisonment. On occasion, I was able to convince some learned man 
			that I was a sincere scholar, and was thereby permitted to read the 
			Ancient Records in which the details of necromancy, sorcery, magick 
			and alchemy are given. I learned of the spells that cause men 
			illness, the plague, blindness, insanity and even death. I learned 
			the various classes of demons and evil gods that exist, and of the 
			old legends concerning 
				
				the Ancient Ones.
 
				  
				I was thus able to arm 
			myself against the dread Maskim, who lie in wait about the 
			boundaries of the world, ready to trap the unwary and devour the 
			sacrifices set out at night and in deserted places; against the 
			she-devil LAMMASHTA, who is called Sword that Splits the Skull, the 
			sight of whom causes horror and dismay, and (some say) death of a 
			most uncommon nature. 
 In time I learned of the names and properties of all the demons, 
			devils, fiends and monsters listed herein, in this Book of the Black 
			Earth. I learned of the powers in the astral Gods, and how to summon 
				their aid in times of need. I learned, too, of the frightful beings 
			who dwell beyond the astral spirits, who guard the entrance to the 
			Temple of the Lost, of the Ancient Days the Ancient of the Ancient 
			Ones, whose Name I cannot write here.
 
 In my solitary ceremonies in the hills, worshipping with fire and 
			sword, with water and dagger, and with the assistance of strange 
			grass that grows wild in certain parts of the MASSHU, and with which 
			I had unwittingly built my fire before the rock, that grass that 
			gives the mind great power to travel tremendous distances into the 
			heavens, as also into the hells, I received the formulae for the 
			amulets and talismans which follow, which provide the Priest with 
			safe passage among the spheres wherein he may travel in search of 
			the Wisdom.
 
 But now, after One Thousand-and-One moons of the journey, the
				Maskim 
			nip at my heels, the Rabishu pull at my hair, Lammashta opens her 
			dread jaws, AZAG-THOTH gloats blindly at his throne, KUTULU raises 
			his head and stares up through the Veils of sunkun Varloorni, up 
			through 
				the Abyss, and fixes his stare upon me; wherefore I must 
			with haste write this Book lest my end come sooner than I had 
			prepared. For indeed, it appears as though I have failed in some 
			regard as to the order of the rites, or to the formulae, or to the 
			sacrifices, for now it appears as if the entire host of ERESSKIGAL 
			lies waiting, dreaming, drooling for my departure.
 
				  
				I pray the gods 
			that I am saved (which he is not, for "gods" cannot save ones soul, 
			only GOD) and not perish as did the Priest, ABDUL BEN-MARTU, in 
			Jerusalem (the gods remember and have mercy upon him!). My fate is 
			no longer writ in the stars, for I have broken the Chaldean Covenant 
			by seeking power over the Zonei. I have set foot on the moon, and 
			the moon no longer has power over me. The lines of my life have been 
			obliterated by my wanderings in the Waste, over the letters writ in 
			the heavens by the gods. And even now I can hear the wolves howling 
			in the mountains as they did that fateful night, and they are 
			calling my name, and the names of the Others. I fear for my flesh, 
			but I fear for my spirit more. 
 Remember, always, in every empty moment, to call upon the gods not 
			to forget thee, for they are forgetful and very far away. Light thy 
			fires high in the hills, and on the tops of temples and pyramids, 
			that they may see and remember.
 
 Remember, always, to copy each of the formulae as I have put it down 
			and not to change it by one line or dot, not so much as hair's 
			breadth, lest it be rendered valueless, or worse: a broken line 
			provides means of entrance for those Outside, for a broken star is 
				the Gate of GANZIR, the Gate of Death, the Gate of the Shadows and 
			the Shells. Recite the incantations as they are written here, in the 
			manner thus prescribed. Prepare the rituals without erring, and in 
			the proper places and times render the sacrifices.
 
 May the gods ever be merciful unto thee!
 
 May thou escape the jaws of the MASKIM, and vanquish the power to 
				the Ancient Ones!
 
 AND THE GODS GRANT THEE DEATH BEFORE THE ANCIENT ONES RULE THE EARTH 
			ONCE MORE!
 
 KAKAMMU! SELAH!
 
 
 2. Of Ye Old Ones and their Spawn
 
				The Old Ones were, the 
				Old Ones are and the Old Ones shall be. From 
			the dark stars They came ere man was born, unseen and loathsome They 
			descended to primal earth. Beneath the oceans They brooded while 
			ages past, till seas gave up the land, whereupon They swarmed forth 
			in Their multitudes and darkness ruled the Earth.
 
 At the frozen Poles They raised mighty cities, and upon high places 
			the temples of Those whome nature owns not and the Gods have cursed.
 
 And the spawn of the Old Ones covered the Earth, and Their children 
			endureth throughout the ages. Ye shantaks of Leng are the work of 
			Their hands, the Ghasts who dwelleth in Zin's primordial vaults know 
			Them as their Lords.
 
 They have fathered the Na-Hag and the Gaunts that ride the Night; 
				
				Great Cthulhu is Their brother, the shaggoths Their slaves. The 
			Dholes do homage unto Them in the nighted vale of Pnoth and Gugs 
			sing Their praises beneath the peaks of ancient Throk.
 
 They have walked amidst the stars and They have walked the Earth. 
			The City of Irem in the great desert has known Them; Leng in the 
			Cold Waste has seen Their passing, the timeless citadel upon the 
			cloud-vieled heights of unknown Kadath beareth Their mark.
 
 Wantonly the Old Ones trod the ways of darkness and Their 
			blasphemies were great upon the Earth; all creation bowed beneath 
			Their might and knew Them for Their wickedness.
 
 And the Elder Lords opened Their eyes and beheld the abominations of 
			Those that ravaged the Earth. In Their wrath They set their hand 
			against the Old Ones, staying Them in the midst of Their iniquity 
			and casting Them forth from the Earth to the Void beyond the planes 
			where chaos reigns and form abideth not. And the Elder Lords set 
			Their seal upon the Gateway and the power of the Old Ones prevailest 
			not against its might.
 
 Loathsome Cthulhu rose then from the deeps and raged with exceeding 
			great fury against the Earth Guardians. And They bound his venomous 
			claws with potent spells and sealed him up within the City of R'lyeh 
			wherein beneath the waves he shall sleep death's dream until the end 
			of the Aeon.
 
 Beyond the Gate dwell now the Old Ones; not in the spaces known unto 
			men but in the angles betwixt them. Outside Earth's plane They 
			linger and ever awaite the time of Their return; for the Earth has 
			known Them and shall know Them in time yet to come.
 
 And the Old Ones hold foul and 
				formless Azathoth for Their Master 
			abd Abide with Him in the black cavern at the centre of all 
			infinity, where he gnaws ravenously in ultimate chaos amid the mad 
			beating of hidden drums, the tuneless piping of hideous flutes and 
			the ceaseless bellowing of blind idiot gods that shamble and gesture 
			aimlessly for ever.
 
 The soul of Azathoth dwelleth in 
				Yog-sothoth and He shall beckon 
			unto the Old Ones when the stars mark the time of Their coming; for 
			Yog-sothoth is the Gate through which Those of the Void will 
			re-enter. Yog-sothoth knowest the mazes of of time, for all time is 
			one unto Him. He knowest where the Old Ones came forth in time along 
			long past and where They shall come forth again when the cycle 
			returneth.
 
 After day cometh night; man's day shall pass, and They shall rule 
			where They once ruled. As foulness you shall know them and Their 
			accursedness shall stain the Earth.
 
 
 3. Of Ye Times and Ye Seasons to be Observed
 
				Whenever thou would'st call forth Those from Outside, thou must mark 
			well the seasons and times in which the spheres do intersect and the 
			influences flow from the Void
 
 Thou must observe the cycle of the Moon, the movements of the 
			planets, the Sun's course through the Zodiac and the rising of the 
			constellations.
 
 Ye Ultimate Rites shall be performed only in the seasons proper to 
			them, these be: at Candlemas (on the second day of the second 
			month), at Beltane (on the Eve of May), at Lammas (on the first day 
			of the eighth month), at Roodmas (on the fourteenth day of the ninth 
			month), and at Hallowmas (on November Eve).
 
 Call out to dread Azathoth when the Sun is in the sign of the Ram, 
			the Lion, or the Archer; the Moon decreasing and Mars and Saturn 
			conjoin.
 
 Mighty Yog-sothoth shall rise to ye incantations when Sol has 
			entered the fiery house of Leo and the hour of Lammas be upon ye.
 
 Evoke ye terrible Hastur on Candlemas Night, when Sol is in Aquarius 
			and Mercury in trine.
 
 Supplicate Great Cthulhu only at Hallowmas Eve when the Sun abides 
			within the House of the Scorpion and Orion riseth. When All Hallows 
			falls within the cycle of the new Moon the power shall be the 
			strongest.
 
 Conjure Shub-Niggurath when the Beltane fires glow upon the hills 
			and the Sun is in the Second House, repeating the Rites of Roodmas 
			when ye Black One appeareth.
 
 
 4. To Raise up Ye Stones
 
				To form ye Gate through which They from ye Outer Void might manifest 
			thou must set up ye stones in ye elevenfold configuration.
 
 First thou shalt raise up ye four cardinal stones and these shall 
			mark ye direction of ye four winds as they howleth through their 
			seasons.
 
 {Alter Design}
 
 To ye North set ye the stone of Great Coldness that shall form ye 
			Gate of ye winter-wind engraving thereupon the sigil of the 
			Earth-Bull thus: {Taurus sigil}
 
 In ye South (at a space of five paces from ye stone of ye North), 
			thou shalt raise a stone of fierce-heat, through which ye summer 
			winds bloweth and make upon ye stone ye mark of ye Lion-serpent 
			thus:{Leo Sigil}
 
 Ye stone of whirling-air shall be set in ye East where ye first 
			equinox riseth and shall be graven with ye sign of he that beareth 
			ye waters, thus:{Aquarius Sigil}
 
 Ye Gate of Rushing Torrents thou cause to beat the west most inner 
			point (at a space of five paces from ye stone of ye East) where ye 
			sun dieth in ye evening and ye cycle of night returns. Blazon ye 
			stone with ye character of ye Scorpion whose tail reacheth unto the 
			stars:{Scorpio Sigil}
 
 Set thou the seven stones of Those that wander ye heavens, without 
			ye inner four and through their diverse influences shall ye focus of 
			power be established.
 
 In ye North beyond the stone of Great Coldness set ye first ye stone 
			of Saturn at a space of three paces. This being done proceed thou 
			widdershins placing at like distances apart ye stones of Jupiter, 
			Mercury, Mars, Venus, Sul and Luna marking each with their rightful 
			sign.
 
 {Seal of Yog-Sothoth}
 
 At ye center of the so completed configuration set ye the Alter of 
			ye Great Old Ones and seal it with ye symbol of Yog-Sothoth and ye 
			mighty Names of Azathoth, Cthulhu, Hastur, Shub-Niggurath and 
				Nyarlathotep.
 
 And ye stones shall be ye Gates through which thou shalt call Them 
			forth from Outside man's time and space.
 
 Entreat ye of ye stones by night and when the Moon decreasetth in 
			her light, turning thy face to ye direction of Their coming, 
			speaking ye words and making ye gestures that bringeth forth ye Old 
			Ones and causeth Them to walk once more ye Earth.
 
 
 
				5. To Compound Ye Incense of Zkauba
 
				In the day and hour of Mercury with the Moon in her increase, thou 
			shalt take equal parts of Myrrh, Civet, Storax, Wormwood, 
			Assafoetida, Galbanum and Musk, mix well together and reduce all to 
			the finest powder.
 
 Place the so assembled elements in a vessel of green glass and seal 
			with a brazen stopper afore inscribed with the characters of Mars 
			and Saturn.
 
 Elevate the vessel to the Four Winds and cry aloud the supreme words 
			of power thus:
 
					
						
						
						To the North: ZIJMUORSOBET, NOIJM, ZAVAXO!
						
						
						To the East: QUEHAIJ, ABAWO, NOQUETONAIJI!
						
						
						To the South: OASAIJ, WURAM, THEFOTOSON!
						
						
						To the West: ZIJORONAIFWETHO, MUGELTHOR, MUGELTHOR-YZXE!
						 
				Cover the vessel with a cloth of black velvet and set aside. 
				
 For each of seven nights thou shalt bathe the vessel in Moonlight 
			for the space of one hour - keeping it concealed beneath the cloth 
			from cock-crow till sunset.
 
 All this being accomplished the incense shall be ready for use and 
			possessed of such vertue that he that useth it with knowledge shall 
			have power to call forth and command the Infernal Legions.
 
 Nota: When employed in ye Ultimate Rites the incense may be rendered 
			more efficacious by the addition of one part powdered mummy-Egypticus.
 
 Employ the perfume of Zkauba in all ceremonies of ye ancient Lore 
			casting ye essences upon live coals of Yew or Oak. And when ye 
			spirits drawn near, the vaporous smoke shall enchant and fascinate 
			them, binding their powers to thy will.
 
 {Editor's Note: In the published edition a series of planetary 
			glyphs and sigils are shown in reference to the above formula. These 
			have been omitted as they are not illustrated in the original 
			manuscript but were provided from other unrelated texts by the 
			publishers.}
 
 
 6. Of Diverse Signs
 
				These most potent signs shall be so formed with thy left hand when 
			thou employeth them in ye Rites {The four Signs}
 
 Ye first sign is that of Voor and in nature it be ye true symbol of 
			ye Old Ones. Make ye thus whenever thou wouldst supplicate Those 
			that ever waite beyond the Threshold.
 
 Ye second sign is that of Kish and it breaketh down all barriers and 
			openeth ye portals of ye Ultimate Planes.
 
 In ye third place goeth ye Great Sign of Koth which sealeth ye Gates 
			and guardeth ye pathways.
 
				
 
				Ye forth sign is that of ye 
				Elder Gods. It protecteth those who 
			would evoke ye powers by night, and banish ye forces of menace and 
			antagonism. 
 (Nota: Ye Elder Sign hath yet another form and when so enscribed 
			upon ye grey stone of Mnar it serveth to hold back ye power of Ye 
			Great Old Ones for all time.)
 
				
 
				
 
				7. To Make Ye Powder of Ibn Ghazi
 
				THE MYSTIC POWDER OF MATERIALIZATION:
 
 Take ye dust of ye tomb - wherein ye body has lain for two hundred 
			years or more past -, three parts. Take of powdered Amaranth, two 
			parts; of ground Ivy leaf, one part, and of fine salt, one part.
 
 Compound all together in an open mortar in the day and hour of 
			Saturn.
 
 Make over the thus assembled ingredients the Voorish sign, and then 
			seal up the powder within a leaden casket whereupon is graven the 
			sigil of Koth.
 
 YE USING OF YE POWDER:
 
 Whenever thou wisheth to observe the airial manifestations of the 
			spirits blow a pinch of ye powder in the irection of their coming, 
			either from the palm of thy hand or the blade of the Magic Bolyne.
 
 Mark ye well that ye maketh ye Elder Sign at their appearence, lest 
			the tendrils of darkness enter thy soul.
 
 
 8. Ye Unction of Khephnes Ye Egyptian
 
				Whosoever anointeth his head with the ointment of Khephnes shall in 
			sleep be grabted true visions of time yet to come
 
 When ye Moon increaseth in her light place in an earthen crucible a 
			goodly quantity of oil of ye Lotus, sprinkle with one once powdered 
			mandragora and stir well with ye forked twig of ye wild thorn bush. 
			Having so done utter ye incantation of Yebsu (taken fron diverse 
			lines in ye papyrus) thus:
 
					
						
						I am the Lord of Spirits, 
						
 Oridimbai, Sonadir, Episghes,
 
 I am Ubaste, Ptho born of Binui Sphe, Phas;
 
 In the name of Auebothiabathabaithobeuee
 
 Give power to my spell O Nasira Oapkis Shfe,
 
 Give power Chons-in-Thebes-Nefer-hotep, Ophois,
 
 Give power! O Bakaxikhekh!
 
				Add to ye potion pinch of red earth, nine drops natron, for drops 
			balsam of Olibanum and one drop blood (from thy right hand). Combine 
			the whole with a like measure of fat of the gosling and place ye 
			vessel upon ye fire. When all is rendered well and ye dark vapours 
			begin to rise, make ye the Elder Sign and remove from ye flames. 
 When the unguent has cooled place it within an urn of ye finest 
			alabaster, which thou shalt keep in some secret place (known only to 
			thyself) until thou shalt have need of it.
 
 
 9. To Fashion the Scimitar of Barzai
 
				In the day and hour of Mars and when the Moon increaseth, make thou 
			the scimitar of bronze with a hilt of fine ebony.
 
 Upon one side of the the blade thou shalt enscribe these characters:
 
					
					{Editor's Note: These graphics are not shown in the Manuscript}
					 
				And upon the other side these: 
				 
					
					{Editor's Note: These graphics are not shown in the Manuscript} 
					 
				On the day and hour of Saturn the moon decreasing, light thou a fire 
			of Laurel and yew boughs and offering the blade to the flames 
			pronounce the five-fold conjuration thus: 
 HCORIAXOJU, ZODCARNES, I powerfully call upon ye and stir ye up O ye 
			mighty spirits that dwelleth in the Great Abyss.
 
 In the dread and potent name of AZATHOTH come ye forth and give 
			power unto this blade fashioned in accordance to ancient Lore.
 
 By XENTHONO-ROHMATRU, I command you O AZIABELIS, by YSEHYROROSETH, I 
			call the O ANTIQUELIS, and in the Vast and Terrible Name of 
			DAMAMIACH that Crom-yha uttered and the mountains shook I mightily 
			compel ye forth O BARBUELIS, attend me! aid me! give power unto my 
			spell that this weapon that bearest the runes of fire recieveth such 
			vertue that it shall strike fear into the hearts of all spirits that 
			would disobey my commands, and that it shall assist me to form all 
			manner of Circles, figures and mystic sigils necessary in the 
			operations of Magickal Art.
 
 In the Name of Great and Mighty YOG-SOTHOTH and in the invincible 
			sign of Voor (give sign)
 
 Give power!
 
 Give power!
 
 Give power!
 
 When the flames turn blue it shall be a sure sign that the spirits 
			obey your demands whereupon thou shalt quench the blade in an afore 
			prepared mixture of brine and cock-gall.
 
 Burn the incense of Zkauba as an offering to the spirits thou hast 
			called forth, then dismiss them to their abodes with these words:
 
 In the Names of AZATHOTH and YOG-SOTHOTH, Their servant NYARLATHOTEP 
			and by the power of this sign (make ye the Elder Sign), I discharge 
			thee; go forth from this place in peace and return ye not until I 
			calleth thee. (Seal ye portals with the sign of Koth).
 
 Wrap the scimitar in a cloth of black silk and setit aside until 
			thou wouldst make use of it; but mark ye well that no other shall 
			lay his hand upon the scimitar lest its vertue be forever lost.
 
 
 10. Ye Alphabet of Nug-Soth
 
				{Editor's Note: The following graphic alphabet is deciphered from 
			the manuscript, according to the publishers, by use of a "Magic 
			Square Cipher" inherent in the manuscript itself and is 
				therefore 
			included in this e-text version.}
 
				
				 
				
				Ye Alphabet of Nug-Soth
				
 
				(Note: In ye writing of ye mystic runes of Nug-Soth ye latin C 
			serveth for ye K.) 
 Ye characters of Nug hold ye key to ye planes, employ ye them in ye 
			talismanic art and in all ye sacred inscriptions
 
 
 11. Ye Dream-Lands Of Leng in Ye Cold Waste
 
				Who seeketh Northwards beyond the twilight land of Inquanok shall 
			find amidst the frozen waste the dark and mighty plateau of 
			thrice-forbidden Leng.
 
 Know ye time-shunned Leng by the ever-burning evil-fires and ye foul 
			screeching of the scaly Shantak birds which ride the upper air; by 
			the howling of ye Na-hag who brood in nighted caverns and haunt 
			men's dreams with strange madness, and by the grey stone temple 
			beneath the Night Gaunts lair, wherein is he who wears the Yellow 
			Mask and dwelleth all alone.
 
 But beware O Man, beware, of Those who tread in Darkness the 
			ramparts of Kadath, for he that beholds Their mitred-heads shall 
			know the claws of doom.
 
 Of Kadath Ye Unknown
 
 What man knoweth Kadath?
 
 For who shall know of that
 
 which ever abides in strange-time,
 
 twix yesterday, today and the morrow.
 
 Unknown amidst ye Cold Waste lieth the mountain of Kadath where upon 
			the hidden summit an Onyx Castle stands. dark clouds shroud the 
			mighty peak that gleams 'neath ancient stars where silent brood the 
			titan towers and rear forbidden walls.
 
 Curse-runes guard the nighted gate carved by forgotten hands, and 
			woe to he that dare pass within those dreadful doors.
 
 Earth's Gods revel where Others once walked in mystic timeless 
			halls, which some have glimpst in sleeps dim vault through strange 
			and sightless eyes.
 
 
 12. Ye Formula of Dho-Hna
 
				Whosoever performeth this Rite with true understanding shall pass 
			beyond ye Gates of Creation and enter ye Ultimate Abyss wherein 
			dwelleth ye vapourous Lord S'ngac who eternally pondereth ye Mystery 
			of Chaos.
 
 Trace ye Angle-Web with ye Scimitar of Barzai and offer the mystic 
			suffumigations with the incense of Zkauba. [INLINE]
 
 Enter ye Web by the Gate of the North and reciting the incantation 
			of Na (thus):
 
					
						
							
							ZAZAS, NASATANADA, ZAZAS ZAZAS
							 
				Proceed to ye South-most Pinnacle by the Path of Alpha whereupon 
			make ye, ye Sign of Kish, pronouncing the triple-Word of power 
			thrice, (thus so):  
					
						
							
							OHODOS-SCIES-ZAMONI! 
							 
				Proceed thence to ye Angle of the North-East chanting the third 
			verse of ye Fifth Psalm of Nyarla- thotep seglecting not to make the 
			quintuple genuflection on passing through ye curve locus-(thus): 
 The All-One dwelleth in Darkness, At the centre of All dwelleth He 
			that is the Darkness; And tfiat Darkness shall be eternal when all 
			shall bow before the Onyx Throne.
 
 Pause at the Third Angle and make ye once more the Sign of Kish 
			speaking the words that clear the portal and stay the course of 
			time: ABYssus-D|AcoNrsus, ZEXOWE-AZATHOTH!) NRRGO, IAA! 
			NYAR-LATHOTEP!
 
 Follow the Third Path to the Pinnacle of the West and there perform 
			the obeisances in silence (bow low thrice and give the gesture of 
			Voor). Turn and tread the Path of Transfiguration leading to ye 
			Ultimate Angle. Open up the Abyss Gate by the ninefold affirmation 
			(thus):
 
					
					ZENOXESE, PIOTH, OXAS ZAEGOS, MAVOC NIGORSUS, BAYAR! HEECHO! 
					 
					YOG-SOTHOTH! YOG-SOTHOTH! YOG-SOTHOTH!
					 
					
					 
					Make ye the Sigil of Transformation and step thou forth into ye 
			Gulf.  
					
					 
				
				13. Ye Voice of Hastur 
				Hear ye the Voice of dread 
				Hastur, hear the mournful sigh of the 
			vortex, the mad rushing of the Ultimate Wind that Swirls darkly 
			amongst the silent stars.
 
 Hear ye Him that howls serpent-fanged amid the bowels of nether 
			earth; He whose ceaseless roaring ever fills the timeless skies of 
			hidden Leng.
 
 His might teareth the forest and crusheth the city, but none shall 
			know the hand that smiteth and the soul that destroys, for faceless 
			and foul walketh the Accursed One, His form to men unknown.
 
 Hear then His Voice in the dark hours, answer His call with thine 
			own; bow ye and pray at His passing, but speak not His name aloud.
 
 
 14. Concerning Nyarlathotep
 
				I hear the Crawling Chaos that calls beyond the stars
 
 And They created Nyarlathotep for Their messenger, and They clothed 
			Him with Chaos that His form might be ever hidden amidst the stars.
 
 Who shall know the mystery of Nyarlathotep? for He is the mask and 
			will of Those that were when time was not. He is the priest of the 
			Ether, the Dweller in Air and hath many faces that none shall 
			recall.
 
 The waves freeze before Him; Gods dread His call. In men's dreams He 
			whispers, yet who knoweth His form?
 
 
 15. Ye Adjuration of Great Cthulhu
 
				Ph'nglui mglw'nafh Cthulhu R'lyeh Wgah'nagl fhtan.
 
 A supplication to 
				
				great Cthulhu for those who would have power over 
			his minions.
 
 In the day and hour of the moon with sun in scorpio prepare thou a 
			waxen tablet and enscribe thereon the seals of Cthulhu and Dagon; suffumigate with the incense of Zkauba and set aside.
 
 On Hallowmas eve thou must travel to some lonely place where high 
			ground overlooks the ocean. Take up the tablet in thy right hand and 
			make of the sign of Kish with thy left. Recite the incantation 
			thrice and when the final word of the third utterance dieth in the 
			air cast thou the tablet into the waves saying: 'In His House at 
			R'lyeh Dead Cthulhu waits dreaming, yet He shall rise and His 
			kingdom shall cover the Earth.'
 
 And He shall come unto you in sleep and show His sign with which ye 
			shall unlock the secrets of the deep. Ye Incantation
 
 O Thou that lieth dead but ever dreameth, Hear, Thy servant calleth 
			Thee. Hear me O mighty Cthulhu! ' Hear me Lord of Dreams ! In Thy 
			tower at R'lyeh They have sealed ye, but Dagon shall break Thy 
			accursed bonds, and Thy Kingdom shall rise once more. The Deep Ones 
			knoweth Thy secret Name, The Hydra knoweth Thy lair; Give forth Thy 
			sign that I may know Thy will upon the Earth. When death dies, Thy 
			time shall be, and Thou shalt sleep no more; Grant me the power to 
			still the waves, that I may hear Thy Call.
 
 (At ye third repeating of ye incantation cast forth the Tablet into 
			ye waves saying):
 
 In His House at R'lyeh Dead Cthulhu waits dreaming, yet He shall 
			rise and His kingdom shall cover the Earth.
 
				 
 
				
				16. To Summon Shub-Niggurath Ye Black 
				Where the stones have been set up thou shalt call out to 
				Shub-Niggurath, and unto he that knoweth the signs and uttereth the words 
			all earthly pleasures shall be granted.
 
 When the sun entereth the Sign of the Ram and the time of night is 
			upon ye turn thy face to the North wind and read the verse aloud:
 
 Iah ! SHUB-NIGGURATH !
 
 Great Black Goat of the. Woods, I Call Thee forth ! (Kneel) Answer 
			the cry of thy servant who knoweth the words of power! (make the 
			Voorish sign) Rise up I say from thy slumbers and come forth with a 
			thousand more! (make the sign of Kish) I make the signs, I speak the 
			words that openeth the door! Come forth I say, I turn the Key, Now ! 
			walk the Earth once more !
 
 Cast the perfumes upon the coals, trace the sigil of Blaesu and 
			pronounce the words of power:
 
				
				 
				ZARIATNATMIX, JANNA, ETITNAMUS, HAYRAS, FABELLERON, FUBENTRONTY, 
			BRAZO, TABRASOL, NISA, VARF-SHUB-NIGGURATH ! GABOTS MEMBROT !  
				  
				And then the Black one shall come forth unto thee and the thousand 
			Horned Ones who howl shall rise up from the Earth. And thou shalt 
			hold before them the talisman of Yhe upon which they shall bow to 
			thy power and answer thy demands.  
				
				 
				When thou would banish those that you have called forth intone the 
			words: IMAS, WEGHAYMNKO, QUAHERS, XEWEFARAM 
 Which closeth the Gate, and seal with the sign of Koth.
 
 
 17. To Call Forth Yog-Sothoth
 
					
						
							
							For Yog-Sothoth is the Gate.
							He knoweth where the Old Ones
 came forth in times past and where
 They came forth again when
 the cycle returneth
 
				When thou would call forth Yog-Sothoth thou must waite until the Sun 
			is in the Fifth House with Saturn in trine. Then enter within the 
			stones and draw about thee the Circle of evocation tracing the 
			figurines with the mystic scimitar of Barzai. 
 Circumambulate thrice widdershins and turning thy face to the South 
			intone the conjuration that openeth the Gate: Ye Conjuration
 
					
					
					O Thou that dwelleth in the darkness of the Outer Void, come forth 
			unto the Earth once more I entreat thee. 
					
					O Thou who abideth beyond the Spheres of Time, hear my supplication.
					(Make the sign of Caput Draconis)
					
					O Thou who art the Gate and the Way come forth come forth Thy 
			servant calleth Thee. (Make the Sign of Kish)
					
					BENATIR! CARARKAU! DEDOS! YOG-SOTHOTH! come forth! come forth! I 
			speak the words, I Break Thy bonds, the seal is cast aside, pass 
			through the Gate and enter the World I maketh Thy mighty Sign! (Make the Sign of the Voor)
 
				Trace the pentagram of Fire and say the incantation that causeth the 
			Great One to manifest before the Gate:  
				
				 
					
						
						Ye Incantation 
						
 Zyweso, wecato, keoso, Xunewe-rurom Xeverator. Menhatoy, 
			Zywethorosto zuy, Zururogos Yog-Sothoth! Orary Ysgewot, homor 
			athanatos nywe zumquros, Ysechyroroseth Xoneozebethoos Azathoth! 
			Xono, Zuwezet, Quyhet kesos ysgeboth Nyarlathotep!; zuy rumoy quano 
			duzy Xeuerator, YSHETO, THYYM, quaowe xeuerator phoe nagoo, Hastur! 
			Hagathowos yachyros Gaba Sub-Niggurath! meweth, xosoy Vzewoth!
 
 (Make the sign of Cauda Draconis)
 
 TALUBSI! ADULA! ULU! BAACHUR!
 
 Come forth Yog-Sothoth! come forth!
 
				* * * 
				And then he will come unto thee and bring His Globes and He will 
			give true answer to all you desire to know. And He shall reveal unto 
			you the secret of His seal by which you may gain favour in the sight 
			of the Old Ones when They once more walk the Earth. 
				* * *  
				And when His hour be past the curse of 
				the Elder Lords shall be upon 
			Him and draw Him forth beyond the Gate where He shall abide until He 
			be summoned.  
				
				 
			{Editor's Note: 
			Included on this page are a number of sigils and a magic circle. 
			These illustrations are not in the Manuscript but were referenced 
			from other texts, including, but not limited to; Key of Solomon (see 
			Additional Ms. 36,674, British Museum Library) and Three Books of 
			Occult Philosophy- Cornelius Agrippa.}  
				
				To Conjure of Ye Globes 
				
 Know ye that the Globes of Yog-Sothoth be thirteen in number, and 
			they be the powers of the Parasite-hoard which are His servitors and 
			doeth His bidding in ye world.
 
 Call them forth whenever thou shall have need of anything and they 
			shall grant their powers unto ye when ye shall call them with the 
			incantations and make their sign.
 
 His Globes have diverse names and appeareth in many forms.
 
					
					
					The first is GOMORY, who appeareth like a camel with a crown of gold 
			upon his head. He commandeth twenty-six legions of infernal spirits 
			and giveth the knowledge of all magical jewels and talismans. 
					
					The second splrit is ZAGAN, who appeareth like a great bull, or a 
			King terrible in aspect. Thirty-three legions bow before him and he 
			teacheth the mysteries of the sea. 
					
					The Third is called SYTRY, who taketh the form of a great Prince. He 
			hath sixty legions and telleth the secrets of time yet to come. 
					
					ELIGOR is the fourth spirit; he appeareth like a red man with a 
			crown of iron upon his head. He commandeth likewise sixty legions 
			and giveth the knowledge of victory in war, and telleth of strife to 
			come. 
					
					The fifth spirit is called DURSON and hath with him twenty-two 
			familiar demons and appeareth like a raven. He can reveal all occult 
			secrets and tell of past times. 
					
					The sixth is VUAL his form is of a dark cloud and he teacheth all 
			manner of ancient tongues. 
					
					The seventh is SCOR, who appeareth like a white snake, he bringeth 
			money at your command. 
					
					ALGOR is the eighth spirit, he appeareth in the likeness of a fly. 
			He can tell of all secret things and granteth the favours of great 
			Princes and Kings. 
					
					The ninth is SEFON. He appeareth like a man with a green face and 
			hath the power to show where treasure is hidden. 
					
					Tenth is PARTAS, He hath the form of a great vulture, and can tell 
			ye the vertues of herbs, stones, make ye invisible and restore sight 
			which is lost. 
					
					The eleventh spirit is GAMOR, and when he appeareth like a man can 
			marvellously enform ye of how to win favours of great persons and 
			can drive away any spirit that guardeth over treasure. 
					
					Twelfth is UMBRA, He appeareth like a giant; he can convey money 
			from place to place if thou bid him and bestow the love of any woman 
			that thou desirest. 
					
					The thirteenth spirit is ANABOTH who taketh the form of a yellow 
			toad. He hath the power to make thee marvellous cunning in 
			nigromancy, he can drive away any devil that would hinder ye and 
			tell of strange and hidden things.  
				When thou wouldst call up ye Globes thou must first make upon the 
			earth this sign:  
				
				 
				And evoke of them thus:  
					
						
						EZPHARES, OLYARAM, IRION-ESYTION,ERYONA, OREA, ORASYM, MOZIM!
 
 By these words and in the name of YOG-SOTHOTH who is thy master, I 
			do most powerfulIy summon and call ye up
 O . . . . N . . . .
 
 That thou mayest aid me in my hour of need.
 
 Come forth I command ye by the sign of Power!
 
 (Make the sign of Voor)
 
 And then the spirit shall appear unto thee and grant thy requests.
 
 But if he remaineth invisible to thine eye, blow the dust of Ibn
 Ghazi and he will immediately take his proper form.
 
 When thou wouldst banish what ye have called up eraze thou their 
			sign
 with the scimitar of Barzai and utter the words:
 
 CALDULECH ! DALMALEY ! CADAT !
 
 (and seal with the sign of Koth).
 
				Nota: If on their appearance the spirits obstinately refuse to speak 
			cleave the air thrice with the scimitar and say: ADRICANOROM DUMASO! 
			And their tongue shall be loosened and they will be compelled to 
			give true answer. 
 
 18. Ritual for summoning Yog-Sothoth and opening the Gate
 
				Banishing:
 
					
					(could be replaced with other banishings. Uses Salt, water and 
					incense.) 
 Zazii, Zamaii, Puidmon the Powerful, Sedon the Strong, El, Yod, He, 
			Vau, He, Iah, Agla, protect me and help me when I summon the Gate! 
			(light incense and candles)
 
 No evil may approach from the North! No evil may approach from the 
			East! No evil may approach from the South! No evil may approach from 
			the West! No evil may approach from Zenith! No evil may approach 
			from Nadir! (bow towards the directions)
 
 The Flaming Circle locks everything in! Draba, draba, kalta, kalta, 
			entemoss! The Flaming Circle locks everything out! Draba, draba, 
			kalta, kalta, entemoss! Accar, Zour and Maroud! Lock the circle and 
			let no evil pass through!
 
 Draba, draba, kalta, kalta, entemoss! (participants walk round the 
			circle. Salt, water and incense is sprinkled)
 
				The Summoning: 
					
					Per Adonai Elohim, Adonai Jehova Adonai Sabaoth, Metraton Ou Agla 
			Methon, Verbum Pythonicum, Mysterium Salamandrae Cenventus Sylvorum, 
			Antra Gnomorum Demonia Coeli God, Almonsin Gibor Jehoshua Evam 
			Zariathnatmik, Veni, Veni, Veni! 
 (Put your hands above your head, with the thumbs and index fingers 
			together so they create a equilateral triangle. Turn the right hand 
			so its halve of the triangle points down, creating a paralellogram. 
			Turn the left hand, creating a downwards pointing triangle. Move it 
			down to your forehead, turning it upwards, so the final result is a 
			triangle on your forehead.)
 
 Hear me! King of Infinite Space! Planetmover! The Foundation of 
			Fastness! Ruler of Earthquakes! The Vanquisher of Terror! The 
			Creator of Panic! Destroyer! The Shining Victor! Son of Chaos and 
			the Void! The Guardian of the Abyss! God of the Outermost Darkness! 
			Lord of Dimensions! Riddle-knower! Guardian of The Secrets! Lord of 
			the Labyrinth! Master of the Angles! God of the Whiporwills! 
			Omegapoint! Lord of the Gate! Opener of the Way! The Oldest! 
			All-in-One! The One by Life Prolonged! Umr At-Tawil! Iak-Sathath! 
			YOG-SOTHOTH NAFL'FTHAGN!!! Your servant call upon you!
 
 (Take the staff and turn it first so it points Right-Left, then 
			Up-Down, then Forward-Back. Then twist it, and visualize how it is 
			turned to point into the fourth dimension, perpendicular to the 
			other directions. It will show the eightrayed star of Chaos.)
 
				Opening of the Gate: 
					
					(The staff is held horizontally.) 
					
 Yog-Sothoth knows the Gate. Yog-Sothoth is the Gate. Yog-Sothoth is 
			the key and guardian of the Gate. Past, Present and Future, all is 
			one in Yog-Sothoth.
 
 By that which is not to be named, By Azathoth, By Nyarlathotep, By 
			Shub-Niggurath, By the two snakes, By that which created the Voids, 
			By Kadath in the Cold Waste, By the Plateu of Leng, By Yuggoth, By 
			the moon-lens, By the inprisoned, By the free, By Samas, Gibil and 
			Nusuku, By the High Name of Ea, By the Seven Demons, Guardian, let 
			the Gate be opened!
 
 By Chaos, By the Void, By the Light, By the Darkness, By the Air, By 
			the Fire, By the Water, By the Earth, Key, open the Gate!
 
 By my sacred oath, Let those who want to leave come out! Let those 
			who want to enter come in! Let us see intp the Hiding Light! Let us 
			see into the Blinding Darkness! Rend the Veil! Crush the Mirror! 
			Reveal the Illusion! See, the Gate opens!
 
 (slowly turn the staff from horizontal to vertical, and make the 
			sign of the Rending of the Veil.)
 
 See, the Nodes are filled with Power! See, the Lines are filled with 
			Power! See, the Angles twist and open!
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